Scott Hanselman posts a great article about PSP development as an interview with his friend Doug Beck. The article talks about the constraints (and possibilities) of the PSP platform.
For developers like me that are used to automatic memory management and almost unlimited memory on today’s platforms, the article brings back a lot of memories from building compilers and development tools for the PalmOS platform, embedded development in C, writing games in BASIC on my Dragon 32 etc.
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